Tips for completing the game Gothic 3. Passing Game #011

Pharing

Destroy the rebels underground at Cape Dun

This task is given by Uruk, the leader of the Orcs at Cape Dun. When talking to him, ask about current issues and get this quest. Your job is to kill Phil.

You don't need to talk to Phil - just go up to him and attack. Don't be afraid of the orcs' reaction - they won't attack you.

Advantages:

Experience Points: 2500
Reputation: Orcs +2




Ali's Artifact

Some people mention Ali's artifact, but he really needs it.

Ali is a fat Hashishin walking around Faring. The ancestral stone is an artifact. There are two ways you can get from Ali: steal it (if you can steal) or just beat Ali and get his Stone when Hashishin is unconscious. There are two possibilities: Ali carries the Stone with him (then do what I wrote earlier), or he keeps it in a chest in his neighborhood (then you need to steal or take the key to the chest).

Advantages:

Experience Points: 500
Attributes: Theft +1.


Roko Cave

Roko gives this quest (Roko is a slave digging at the entrance to Pharing).

Roko's job is to dig for treasure. He is interested in the cave near the pass to Nordmar. He wants to give you some ore if you kill the animals living in the cave. It's a pretty simple task because there are only goblins in the cave.

Advantages:

Experience Points: 1,500
Reputation: Pharing +4


Forging in Faring

This quest appears during a conversation with the blacksmith Zakosh. It will be completed when you convince the blacksmith to teach you.

You have to prove how hard you can lift a heavy stone. You can find him in the courtyard - lifting rocks is the Orcs' favorite game. If you are strong enough (you must have the proper amount of Power points), you will succeed. This way you will impress Zakosh, and he will agree to become your teacher. To get this quest, you need to finish another quest earlier (related to troll hunting).

Advantages:

Experience Points: 2500
Reputation: Orcs +1



Hunters of Faring

This quest appears during conversations with orcs and hunters: Tom and Wilson. You must convince the hunters to name you one of them (the only way you will be allowed to cross the Nordmar Pass). This means that you need to complete several quests (described below).

Advantages:

Experience Points: 2500
Reputation: Pharing +4


Defeat Goran in the arena

The usual arena quest. But this time it's a smaller arena, this time outside the courtyard of the castle. Curtis is in charge here, and Goran is your first opponent. The rules are the same as before. Be careful not to leave the arena (it is quite small).

Advantages:

Experience Points: 1000
Reputation: Pharing +8
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